Chapter 1. Freedom in the Digital World
GameGraph Vision is to be the Intergame Portal where gamers have Freedom to move among game universes. Portal is a Concept, rather than a separate site on the Internet.

All of us use the word Freedom every day but what Freedom is?

By this Chapter, we, The GameGraph Team, are starting the series of articles which will help to deeply understand the substance of the project and changes that GameGraph introduces to the global video game industry.

First of all, let's take as the basis the general definition of what Freedom is.
There are many different definitions of Freedom in various philosophical systems.
In GameGraph we've accepted the next definition:
Freedom is the ability of a person to act following own interests and goals without harming other people with his or her actions.

Freedom is always limited by laws or regulations that apply by all members of society. Traditionally these are prohibitions against murder, violence, stealing and other crime. When a person breaks the laws, he or she has to be punished. English philosopher John Locke said that such laws protect and expand Freedom. That's why the rule of law is so important to Freedom.
In today's world, people often confuse freedom with license. They become angry when they are criticized for being immoral, rude and egoistic. Freedom is not license. Real Freedom comes from self-control. Freedom does not mean Anarchy.

Freedom allows people to defend their interests within the law. Free people are not under control and are not a part of other people's plans and goals. They can live anywhere they want, choose a way of life or a career they like, buy, sell, change and trade assets or products without restrictions. They can support any beliefs and opinions that they hold, contact anyone and create communities, parties and groups without permission. But, of course, if a person violates the law by committing murder or steal, he can expect a fair trial followed by appropriate punishment.

Freedom to own property/assets and the right to do with it whatever you decide to do is very, very important. It has traditionally been expressed through the ownership of land and the ability to cultivate the land and enjoy what it produces.

It contrasts with Slavery, when a person does not own property/asset, cannot choose how to handle it, and does not receive direct benefits from his or her actions. In the modern world, this has turned into home ownership. There is also the freedom to create, manage, and invest in a business, and again to make a profit or loss, depending on what decisions you make. When people have the freedom to bear responsibility, they naturally will strive to improve their destiny, their family and society. This is the basis and support for the free market.

As Freedom is a pillar of a modern advanced society, the same rules must work in the Digital World. Not only in the situation when we digitalize some operations of the real world (automation, robotization, cloud databases etc.) but first of all when we take actions with digital objects that are not almost presented in the physical world (music, video, virtual assets and in-game assets).

In the digital world, there is conflict between interests boosted by advances in IT: intellectual property rights, the ability to create an unlimited number of copies of digital objects and the right to own purchased ones.

On the one hand, a creator of an intellectual property wants to protect his rights and earn on the results of his work. On the other hand, a consumer in the digital world wants to own a purchased object and has the freedom to do with the object whatever he wants to (trade, exchange, donate, etc.).

Speaking of property rights in the digital world, we do not mean subscription services, such as Microsoft Office 365, when you rent software or Apple Music, where you get access to the entire music library for a monthly payment, and there is no need to pay for each album separately.

The situation with Freedom is more connected when you buy a digital object, but you don'town it. For example, purchasing an e-book at Amazon, you don't own it, as you can't sell or giftit.

This example cannot be called Slavery in the full sense of the word, but as we remember one of the signs of Slavery is the inability to own property/asset, the lack of the right to dispose of it at your discretion (buy, sell, exchange, donate).

Most vividly, this state of affairs is common in the modern gaming industry. Gamers pay money, but they don't own games and in-game assets and, in fact, only rent them.

The gaming industry is a huge industry with $ 140 billion turnovers, where the 25 largest game publishers control more than half of the global market.
In next Chapters we will tell about:
- the current situation in the gaming industry;
- how GameGraph plans to change the rules established in the gaming market;
- how new distributed ledger technologies in general and Hedera Hashgraph in particular help to turn GameGraph vision into reality.

P.S. Changing rules of the global gaming industry, GameGraph doesn't infringe on game developers' business and may even help to double-up their profits.
GameGraph is the Win-Win solution for gamers and developers
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